We started at level 5 at our table and the game began. Just make sure your character was legal, PH+ rule) So I played a Sun soul Monk. The games where Weds from 7-11 and you could bring what you wanted (miniatures like I did for our battlemat, Dnd books or even pdfs. We did have a bad player (One who doesn't care about the party or listens to the DM) but our DM managed to work with the player. The players for the month were dropping in and out. He never really ran Curse of Strahd but he ran it pretty well. My DM (who is now my friend I stay in contact with.) Started a Curse of Strahd table. If you do pay $5 is fine (all that happens is instore credit and you can use that for a set of dice.) Nevertheless, My gameshop had 6-7 tables of Tomb of annihilation campaigns going. I've found places that will charge more than $5. The sad part is if it isn't free then don't go. Talking to these people can also get you invited to a much better home game. If you make an effort to get to know the people in your AL community, it could be a lot better for you. I will say that I met some cool people playing AL. In my opinion, AL now plays more like a bad video game than actual Dungeons and Dragons. It was fun for a while and it helped me get one of my friends into D&D, but the season 8 rules changes really squash any efforts you might make to individualize your character. The lack of any real (or even imagined) character development is what pushed me away from AL eventually. It seems to me that you perfectly understand how AL works. But if it's essentially a weekly dungeon crawl where you basically try to save up to unlock and buy loot, that seems kind of lame to me.Īny long-time AL players have any insight to share on this? Am I expecting too much? Or do I just misunderstand how it works? I could probably deal with an occasional bad DM, loud environment, and rotating player group. The way AL is set up seems like it would make it difficult to develop a character long-term, with connections to other characters, a compelling "story", etc. And the main thing I'm not sure about is the actual role-playing element. For example, the way that you level up and earn loot doesn't appeal to me very much. However, even the regulars didn't seem to know each other, leading me to the conclusion that there is a pretty large group of players who attend.ĭisregarding the bad DM experience, my main concerns are just how AL works in general. They have character sheets for anyone who wants to show up for the first time (my table had three new people including me, and four regulars). It was so loud that I had trouble hearing the DM and other players. There were five or six tables, each with seven or eight players and a DM. I'm in a big city now, where AL is held at a game shop with a pretty big area for games. No interesting descriptions of locations, no exciting narration of combat, no pacing or tension, all very stale. He did some voices for different NPCs, but other than that, was pretty boring. He seemed to get irritated when our group couldn't figure out the puzzles in the dungeon, and would even throw in sarcastic quips when we made mistakes. It wasn't horrible, but the DM did a really bad job (in my opinion), to the point where I didn't feel like coming back. Then I moved to a place where I basically don't know anybody, so I decided to give AL a shot. Up to recently I had a pretty good at-home weekly session in which I was the DM.
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